Founder rate ends 9th September.

We’re rebuilding theartsdesk to secure the future of real arts journalism. Be part of it by subscribing: if you do it now, the founders’ rate of just £40 yearly is yours FOR LIFE!

SUBSCRIBE NOW 

Device 6/The Stanley Parable

Do videogames really let you choose your narrative? These two games ask the question with style

share this article

'The Stanley Parable': Choice and the illusion of choice in videogame narratives

Games provide the illusion of choice, they pretend you interact with them. Really, most videogames simply wait for you to press the right button before advancing one step to the next point where you have to press the next right button. Both The Stanley Parable and Device 6 explore the idea of choice brilliantly.

The Stanley Parable was released as a "mod" for Half-Life in 2011 but now gets a full and redesigned release in its own right. This truly bizarre game sees you guiding Stanley, an office drone who one day discovers his fellow workers have simply disappeared, through a maze of choice.

Device 6 / The Stanley Parable - narrative choice or the lack of it in videogamesWill you choose to look for your colleagues in the conference room as the narrator suggests you will do, or just wander off? Will you choose whether to use the narrator's revelation of the secret keycode your boss has to unlock the horrific truth behind your office, or ignore the voice? Each choice has different consequences and leads towards different endings – the "game" is short, but the fun is in experimenting trying to break the narrative to find the multitude of different endings, pushing against the boundaries of choice as you do so.

Exploring similar themes, but via entirely different methods, is the mobile game Device 6. From Simogo, creators of one of this year's other standout iPhone/iPad games, Year Walk (an adventure based around Swedish mythology), this is half puzzle-based adventure game, half interactive novel, with both combining seamlessly into a beautifully atmospheric experience.

Device 6 / The Stanley Parable - narrative choice or the lack of it in videogamesAnna wakes in a mysterious tower with little in the way of memories. How did she get there? How can she escape? Who are the mysterious Hat organisation that seem to be watching her every move? Navigate the multi-directional text, solve the puzzles and find out what is going on in a spy story clearly inspired by the mind and identity games of The Prisoner.

Again, at its heart, Device 6 explores ideas around control and choice – how much are you guided by videogames, by the handheld devices that now dominate our lives, and how much do you guide them? There are no clear answers here, but at least both Device 6 and The Stanley Parable are videogames that ask you interesting questions...

  • Device 6 is out now. Developed and published by Simogo. Platform: iPad, iPhone, iPod Touch

Simon Munk on twitter

A spy story clearly inspired by the mind and identity games of 'The Prisoner'

rating

4

explore topics

share this article

Help secure the future of arts journalism

In this era of algorithmic recommendation, opaquely sponsored content and AI slop, theartsdesk’s mission to preserve real journalistic and critical values has never been more important.

If you like what you see here, please join us 
in this mission.

Subscribing to the site will help us in our coming 
redesign and expansion.


If you do this before the 9th September this will be at our guaranteed founder’s rate: 
your subs will never increase again.

Subscribe now for £5 per month. 
or yearly for just £40.

Or if you simply want to support us with a one-off donation, you can do so here.

more gaming

Much-appreciated words of commendation from readers and the cultural community
The acclaimed neuroscientist on the world and history of games, in all their variety
Challenge The Authority in this 'Mad Max on mushrooms' renegade romp
Chainsawing the brain-eaters as you battle against the tide of the undead
Few fresh ideas means this movie adaptation treads the same old ground
A rocky start for a new franchise that offers potential and problems in equal measure
Nearly a decade has passed since the last incarnation but little has changed in this stagnant shooter
The veteran series returns for another ambitious tour of duty
An ambitious Wild West odyssey that matches epic scale with benchmark skill
Solo rations have been relegated from this benchmark war series
It looks and plays great, but what’s new?