mon 18/11/2024

Lumino City | reviews, news & interviews

Lumino City

Lumino City

Mechanical conundrums and clambering feats in this witty gem from State of Play games

Lumino City: Scaling the heights, the random inhabitants of the rickety city

Ever wondered what would happen if a bunch of architects, prop-makers, fine artists, musicians and animators got together and decided to make a computer game? Well, if you’ve played any of the games created by State of Play, particularly Lume, then you’ll know the answer to that.

You’ll also be as chuffed as I am that they have released a sequel to the aforementioned, and it’s every bit as exquisite as the first.

Lumino City is a gigantic hodgepodge of reconstituted buildings, railways, train carriages, storage containers, boats and water wheels that precariously stretches into the clouds. Our limber marionette Lumi (the put-upon protagonist of Lume) once again is thrust onto a mysterious trail of discovery, because somewhere within the city’s catacombs is her kidnapped grandfather.

discover hidden nooks and crannies in the Lumino cityLumi must follow the trail of clues not only to find him, but to find out who he really is, and at the same time solve all of the various social and technical problems of the city and its bizarre inhabitants (like a mayor with memory loss and a Professor Umbridge-esque obsession with cats). Ascending higher and higher into the clouds to Critchley’s lilting music, you scale the city like a spider, climbing ladders, sliding down bunting, getting hoisted about on hooks and winches, with the odd zip-line thrown in for good measure. 

With the aid of your Handy Manual you must decipher your way through puzzles, patterns and circuit boards in order to get the poor city up and running again. Not as easy as it seems though, considering you have to first figure out what page of the manual the relevant technical advice is on. And there’s a thousand pages. Nevertheless, I found myself on more than one occasion simply reading irrelevant pages that caught my eye (albeit squinting hard to do so).

The Handy Manual represents the extraordinary attention to detail that is present throughout the entire game, right down to the motes of dust floating in the sunbeams coming through an open window. It’s easy to sense the fun being had and to reciprocate the joy of these game designers as they revel in the tactile rewards of this interdisciplinary behemoth of a set model.

Luke Whittaker and his mamouth modelAnd the game is a real reward for their hard work, a hand-crafted thing of technical and artistic beauty. Kudos to Luke and his team for ever proving that computer games are just as capable of achieving high art status as any other discipline. Keep them coming, and always remember - treat the lemon well, and the lemon will treat you!  

A hand-crafted thing of technical and artistic beauty...

rating

Editor Rating: 
5
Average: 5 (1 vote)

Explore topics

Share this article

Add comment

The future of Arts Journalism

 

You can stop theartsdesk.com closing!

We urgently need financing to survive. Our fundraising drive has thus far raised £33,000 but we need to reach £100,000 or we will be forced to close. Please contribute here: https://gofund.me/c3f6033d

And if you can forward this information to anyone who might assist, we’d be grateful.

Subscribe to theartsdesk.com

Thank you for continuing to read our work on theartsdesk.com. For unlimited access to every article in its entirety, including our archive of more than 15,000 pieces, we're asking for £5 per month or £40 per year. We feel it's a very good deal, and hope you do too.

To take a subscription now simply click here.

And if you're looking for that extra gift for a friend or family member, why not treat them to a theartsdesk.com gift subscription?

newsletter

Get a weekly digest of our critical highlights in your inbox each Thursday!

Simply enter your email address in the box below

View previous newsletters