mon 23/12/2024

Sniper Elite III | reviews, news & interviews

Sniper Elite III

Sniper Elite III

Action, if not morality, in the sights of this sniping action game

'Sniper Elite III': Gruesome, violent, fun...

Sometimes virtual violence can simply be fun, even morally dubious violence. Sniper Elite III is pretty reprehensible and fairly morally indefensible. It gleefully glamorises violence. Yet throughout, it's fun. Really good fun.

Sniper Elite's key selling point, the thing that defines the series above all else, is a repellent, yet hypnotic, slow-motion kill-cam. Improved for the latest game, it shows your long-range bullet entering through skin, muscle, sinew; shattering through bone; destroying internal organs before leaving your Nazi enemy writing in agony on the ground, before expiring in gouts of blood.

Add on the slow motion grunts, crunches and wet slopping sounds as the bullet penetrates your enemy and Krafft-Ebbing would have a field day with a controller on this. The game left a dirty, greasy feeling on the hands, but despite that and its non-existent plotting, it remained consistently compelling.

Sniper Elite III - World War II/WWII action adventure videogameAs a sniper for the OSSin WWII, behind enemy lines and disrupting enemy plans while on the hunt for a sadistic general, the plot and your gruff, monosyllabic anti-hero don't really come into play much. What matters is that in moving Sniper Elite III from the Berlin of its predecessor to North Africa the game moves from narrow linear corridors to huge, open maps.

Here there's much more scope to move around, finding ways through the complex environments – spotting ideal snipers' nests, using enemy generators as sound cover for your shots and moving off fast when spotted. As such the game rapidly moves from one just about sniping to a flowing mix of stealthy melee kills, rapid-fire action escapes, and the held breath, zoomed scope and killcam payoff of sniping from afar.

It's in sniping the game has it best moments – and it helps conceal the dreadful artificial intelligence of the enemies also. Perched alone on a rocky outcrop, your breath slow and steady, lining up the shot with your distance markers, then the shot... tension, release, repeat – it's dumb, simple and dubious stuff. But it keeps you hooked all the way through.

Simon Munk on Twitter

Add on the slow motion grunts, crunches and wet slopping sounds as the bullet penetrates your enemy and Krafft-Ebbing would have a field day

rating

Editor Rating: 
3
Average: 3 (1 vote)

Share this article

Add comment

The future of Arts Journalism

 

You can stop theartsdesk.com closing!

We urgently need financing to survive. Our fundraising drive has thus far raised £33,000 but we need to reach £100,000 or we will be forced to close. Please contribute here: https://gofund.me/c3f6033d

And if you can forward this information to anyone who might assist, we’d be grateful.

Subscribe to theartsdesk.com

Thank you for continuing to read our work on theartsdesk.com. For unlimited access to every article in its entirety, including our archive of more than 15,000 pieces, we're asking for £5 per month or £40 per year. We feel it's a very good deal, and hope you do too.

To take a subscription now simply click here.

And if you're looking for that extra gift for a friend or family member, why not treat them to a theartsdesk.com gift subscription?

newsletter

Get a weekly digest of our critical highlights in your inbox each Thursday!

Simply enter your email address in the box below

View previous newsletters