Games
Stuart Houghton
This might be the best smartphone first-person shooter (FPS) yet. It's a tricky genre to get right on a touchscreen. Above all the usual FPS considerations of 3D frame rate, varied levels and enemy AI, you need a well thought out control scheme that responds to the touch. Neon Shadow nails the latter and doesn't do too badly on the others.Plot-wise, Neon Shadow is a dud. Something about a rogue AI on a space station. Or something. You are a Dude who must go and shoot it in the face. Standard.It doesn't matter, of course. The plot is just there to justify the attacking hordes of security Read more ...
Simon Munk
Today sees the first of the truly "next generation" consoles launch – the Microsoft Xbox One. It promises to revolutionise gaming. But in fact, it could well be the last gasp of a dying form of interactive idiocy.The Xbox One is perhaps the most intriguing of the new console launches – it does something totally different in controlling your entire TV. Aiming to be a one-box multimedia solution, the Xbox One will control your TV viewing, using the built-in Kinect motion-sensing and voice control (this service doesn't come to Europe until 2014!). So plug in the new console and you can play Read more ...
Simon Munk
The Ratchet & Clank series has, largely, been a brilliant reminder of how much fun videogames can be. It neither had lofty ambitions of narrative and thematic depth, nor the headache-inducing sturm und drang of the current crop of action games. Sadly, this last entry in the series goes out with both too much bang and too much backstory.The main enemies, a pair of orphaned twins, apparently now need to have a mawkish backstoryBefore, Ratchet, the last-remaining Lombax space cat and his backpack-come-robot-buddy Clank, toured the galaxy fighting largely comedic crime. The series' key points Read more ...
Simon Munk
It's the disease most feared among all mainstream videogame franchises – featuritis. That is, the endless quest for some new marketing tick box addition dreamed up to ensure the fans keep coming back. That, sadly, appears to be the rapidly looming fate of the Assassin's Creed series.The bonkers premise behind the series – as best as I can understand it – is that rival secret organisations the Assassin's Brotherhood and the Knights Templar have been waging a clandestine war across history, involving the use of ancient, possibly alien technology. The spine of the series is that both sides have Read more ...
Simon Munk
Games provide the illusion of choice, they pretend you interact with them. Really, most videogames simply wait for you to press the right button before advancing one step to the next point where you have to press the next right button. Both The Stanley Parable and Device 6 explore the idea of choice brilliantly.The Stanley Parable was released as a "mod" for Half-Life in 2011 but now gets a full and redesigned release in its own right. This truly bizarre game sees you guiding Stanley, an office drone who one day discovers his fellow workers have simply disappeared, through a maze of choice. Read more ...
Simon Munk
Stunningly good entertainment, interesting art, rubbish game. Beyond: Two Souls does more than any other videogame around to further the cause of interactive narrative fiction – sadly, by jettisoning most of the "interactive" bit.Beyond: Two Souls predecessor is 2010's Heavy Rain. It's probably one of the most important videogames of the last ten years. Ostensibly an update of the old "point-and-click" adventure genre, you play as four characters whose lives cross in a rainy city – your job is to choose dialogue options, solve puzzles and occasionally grapple with action sequences where you Read more ...
Simon Munk
"The aim of art is to represent not the outward appearance of things, but their inward significance," wrote Aristotle. And you know what, the old Greek geezer knew a thing or two. While this downbeat stealth/platform game delivers a pure aesthetic thrill, it sadly fails to follow through in a cohesive theme or thrilling play.A boy ends up chasing a mysterious and ghostly girl in a rainy European city – something happens and he, like her, is trapped in a darkened, Escher-esque version of that city, permanently engulfed in darkness and rain. Like her, he now is only visible in the rain – under Read more ...
Simon Munk
If you think games are for kids, or not art, or beneath you – read on. Grand Theft Auto V, while flawed in many ways, proves you wrong. The latest in the controversial and 18-rated series has already broken first-day sales records for just about every artistic medium ever. Huge numbers of adults across the UK will be sitting down to play it tonight. Take that, Hollywood. Or, Vinewood, as the game would have it.Vinewood as GTA V is set in Los Santos – a virtual replica of Los Angeles and its surroundings. Like its predecessors it's a "freeroaming" or "sandbox" game. There is a spine of plot- Read more ...
Simon Munk
The greatest strategy videogames deliver a balance of time to think and pressure to act. The greatest strategy videogames deliver the thrill of battle mixed with clear strategic choice. Several entries in the Total War series count as great strategy games. But not this one. The eighth in the series fails on two distinct fronts, both in terms of execution – vital to keep its hardcore of fans engaged – and in terms of engaging content for new players.Like most of the rest of the series, Total War: Rome II has two separate but linked main modes. A gigantic Risk-style top-down map of most of Read more ...
Simon Munk
A planet ravaged by snowstorms, home to a load of angry reptilian aliens, with human colonies surviving on a mix of giant "mech" walking vehicles and hoarding thermal energy – Lost Planet's setting has always been fairly interesting. It's a shame then that this prequel so badly bodges everything.Told in a series of flashbacks, your gee-shucks, country-loving, everyman contractor is just there, initially, to kill the alien creatures, repair equipment and trudge around in a walking forklift. But soon you uncover a conspiracy among the companies running the colony and it all kicks off.Or rather Read more ...
Simon Munk
The Saints Row series has always been something of a magpie, stealing liberally from other games. It started out as a cheap second-tier Grand Theft Auto clone. But here, it transforms into a very silly, but great fun knockabout superhero game - the most gleefully rampaging fun gameplay you'll see this week.Trying to summarise the plot of Saints Row IV should give you some sense of exactly how seriously the game takes itself. The members of a street gang, called The Saints, decide to put their gangbanging past behind them and turn their appetite for destruction to good – they take on a Read more ...
Stuart Houghton
In Deus Ex: The Fall you play Ben Saxon, a cybernetically-enhanced mercenary out for vengeance against a global conspiracy responsible for the deaths of his comrades. Saxon's plotline is a continuation of Icarus Effect, a tie-in novel to the PC/console game Deus Ex: Human Revolution. The two games share background more than plot, but that background is well drawn and makes for an immersive world full of assassins, hired guns and cyberpunk conspiracy.Saxon is aided in his mission by former US Secret Service agent Anna Kelso - another character from Icarus Effect - and by an array of cybernetic Read more ...