Games
Simon Munk
This curious strategy series popped out of the head of legendary games-maker Shigeru "Mario, Donkey Kong" Miyamoto when he started gardening. But beneath the verdant landscapes and gigantic primary-coloured fruits there is a darker, richer soil.In Pikmin 3, three space people arrive on an unspoilt planet, desperately seeking food, their own planet having been strip-mined to starvation. In this new lush land they find an abundence of food, and a curious species - half flower, half ant. The Pikmin are only too happy to help the spacefarers – carrying food, attacking predatory enemies, ferrying Read more ...
Simon Munk
Just go and buy it and download it right now, OK? Gunpoint is fantastic for so many reasons. But primarily it's fantastic because it plays fantastically. It's easy to lose sight of that fact when you learn the back story behind the game, when it's put in context. But let's not lose sight of this – Gunpoint is great fun to play.This stealth puzzle game sees your intrepid industrial espionage agent/hat-and-coated gumshoe breaking into a series of side-on buildings to investigate dodgy murders, steal corporate secrets and eavesdrop on intriguing conversations. These buildings are full of armed Read more ...
Simon Munk
Among gamers, suggesting that Nintendo is not a publisher of brilliant games is tantamount to heresy. Yet here it is: Mario & Luigi: Dream Team Bros. would, if it were not published by Nintendo, receive a far worse critical reaction than it's likely to get.Dream Team Bros. sees the iconic videogaming duo, nominally plumbers by trade, apparently Italian by stereotypical accent, navigating a sleepy island beset by dreams and nightmares. What follows is in turn exploration, simplistic role-playing turn-based strategy, with a timing element and dreamlike platform gaming. And it's only the Read more ...
Stuart Houghton
At first glance, Rogue Legacy looks like a straight retro platformer in the vein of Castlevania or The Lost Vikings. You must negotiate a castle and other environs made up of floating platforms, floor spikes and fireball-spewing traps while collecting loot hidden in chests or inside the smashable furniture while being harried by varied enemies who mostly follow set paths.Of course, the devil is in the detail and - in this case - the title. Rogue Legacy is a form of "roguelike" - a class of RPG descended from the ancient ASCII game Rogue and noted for being brutally unforgiving. Rogue's single Read more ...
Simon Munk
Fusing the intensity of first-person shooters like the Call of Duty series with top-down strategy games doesn't immediately seem a good fit. First-person shooters work because you respond viscerally to bullets flying past your face and the fear of the battlefield as you sprint through mayhem, dodging and weaving. Strategy games, even the realtime modern videogame versions, rely on a cerebral strategising – often sacrificing men as pawns in a broader scheme. Yet fusing these two ideas is exactly what Company of Heroes 2 tries to do and mostly succeeds at.Here, your World War II Russian forces Read more ...
Stuart Houghton
Act I of Kentucky Route Zero set out a stall of intriguing characters, noirishly low-res visuals and an atmosphere that slid imperceptibly between "eerie" and "magical". Arranged around the core gameplay of a classic point 'n' click adventure (think Monkey Island or Broken Sword) was something that was barely a game at all but rather a sort of magical realist road movie in gaming drag.There are no objects to collect and combine into tools, no mazes to navigate, and the only real puzzles are those you are left with once the game ends. This may sound like a recipe for rank pretension but Read more ...
Simon Munk
Gaming's equivalent of Cormac McCarthy's The Road – here we see a post-apocalyptic zombie invasion not as an excuse for all-out gory action, but downbeat introspection, gentle character interaction and moral tests in the face of true, human horror.The Last Of Us is an absolute must-play game, that doesn't entirely hit every note, but at least aims far higher than most videogames not just in terms of narrative ambition and grown-up storytelling, but also visual and action realism.The story is of hardened survivor Joel, who ends up grudgingly entrusted with the care of teen Ellie. She was born Read more ...
Simon Munk
Memory is fertile ground for dystopian science fiction. After all, if you can't remember the past properly, if your memories are fake, implanted, then you can't trust your own beliefs or the history that you are being told informs the current political discourse.Charlie Brooker's excellent Black Mirror series looked at this with "The Entire History Of You" episode and science fiction writer (and paranoid schizophrenic) Philip K Dick was a master of memory games ‑ see both Total Recall and Bladerunner. At the core of Remember Me is a brilliant, interactive take on implanted memories.Nilin is Read more ...
Simon Munk
Man is, of course, the worst monster of all in this bleak, post-apocalyptic first-person shooter based on the best-selling "Metro" novels of Russian author Dmitry Glukhovsky. In Metro: Last Light, the last few of mankind are bunkered down in the old Moscow Metro stations, while the surface is only briefly navigable with a gasmask, and populated mostly by irradiated mutant creatures.If this was a Hollywood treatment of post-apocalypse woe, humanity would unite in the face of such horrors. Here, the survivors have splintered into factions based on past ideologies – busy tearing each other to Read more ...
Stuart Houghton
Controversy is a fickle mistress. When Carmageddon first appeared on PC in 1997, publishers Interplay were forced to cut its copious gore and replace dismembered pedestrians with nice, family-friendly zombies after a publicity-courting submission to the British Board of Film Classification went a bit wrong.Despite the changes - and thanks to some easily installed patches to put the blood back in - the game was still shocking and salacious enough to sell over two million copies and spawn ports for numerous consoles plus a sequel and several add-on packs. Sixteen years on, Carmageddon has Read more ...
Simon Munk
"Avoid missing ball for high score" ‑ possibly some of the most famous and minimal videogame instructions ever, for one of the earliest arcade games, Pong. The instructions for Impossible Road could probably be similarly distilled to such haiku levels of minimalism: "don't let the ball stray too far from the track," perhaps.Impossible Road initially appears to be one of the popular "endless running" handheld games typified by titles including Canabalt, Temple Run and Tiny Wings. Games of this genre see you tapping screens in various ways to dodge, overcome or move round obstacles as your Read more ...
Simon Munk
An invincible army of cybercommandos, neon-pink pulsing colour schemes and the throbbing sounds of a Morodor-style baseline – Far Cry 3: Blood Dragon is every bit the dumb Eighties action game on the surface, but underneath it might actually be one of the most interesting approaches to mainstream gaming in a while.Blood Dragon is "downloadable content" – an extra expansion pack served up after the main event (the game of the year, Far Cry 3). The phrase is normally a dire enough idea it should send gamers scurrying in the opposite direction.Most downloadable content packs are hastily- Read more ...