Gaming
Simon Munk
"We were somewhere around Barstow on the edge of the desert when the drugs began to take hold..." thus begins Hunter S Thompson's seminal Fear And Loathing In Las Vegas. And the spirit of that book and HST's surreal "gonzo" take on reality live on in this oddball "comedy adventure game set in an alternate-reality Cold War World, plagued with Corporate Espionage, CyberCrime™ and Sentient Martinis."It was when the boss took a trip to the "wine cellar" after handing Agent Polyblank his pill to start the first espionage mission, the boss promptly proceeding to climb under his desk and go to sleep Read more ...
Stuart Houghton
Dungeon Keeper is a mobile conversion of the classic PC strategy game that manages to take every fun element from the original and firewalls it behind a 'Free to Play' mechanic designed purely to nag you into handing over surprisingly large sums money. Let's lay this out from the start - it is an abomination; It is a dark pit of anti-fun; It is the hand that takes.The original Dungeon Keeper was a huge hit in the late Nineties. The player must stock a dungeon (of the ...& Dragons variety) full of monsters, traps and other dungeon-y paraphenalia in order to stop any heroes who might decide Read more ...
Simon Munk
You are staring at your computer screen; you are literally you. And now, through the wonder of modern technology, you can jump into the mind of, and take over, the security head of a near-future corporation's flying fortress. You control his speech, movements, decisions. That's how Consortium starts.You jump into Bishop 6's head just as he wakes up for his first shift on the Zenlil plane/fortress of the global Consortium security force. The game uses Bishop 6's status as new kid, and your status as new kid inside Bishop 6, to toy with you throughout.Other staff onboard regularly ask you Read more ...
Stuart Houghton
For lovers of PS2-era games, the conversion of titles like GTA 3 and GTA: Vice City to mobile platforms has delivered a welcome dose of retro-gaming thrills, but for real fans of Rockstar's crime epics, a visit to San Andreas is the one they have been waiting for. The eighth game in the GTA series was a big step forward in terms of the explorable area and the sheer number of things you could do in the game. From the slums of Los Santos to the gambling palaces of Las Venturas (the game's equivalent of Vegas), GTA: SA feels like a living world and one where you could happily spend hours Read more ...
Simon Munk
Set in an icy, fantasy Norse-influenced world, with an art style based on the 1950s work of Disney artist Eyvind Earle, The Banner Saga is immediately, aesthetically, vastly different from most videogame fare. But it's not just in visuals that it strikes out.The Banner Saga's key innovation is in making the player feel far less heroic. This isn't about saving the universe, it's about surviving the next battle.In the icy lands where the game is set the sun has stopped moving, the gods are long dead and to cap it off humanity and their semi-allies, a race of horned giants called the varl, are Read more ...
Simon Munk
It is amazing what canny developers can now do, in terms of visuals, on mobile devices. Archangel's makers proudly trumpet its near-console level of graphical pizzazz and they're right to. Sadly, in copying console games' visual acuity, Archangel's makers seem also to have copied console games' general lack of imagination.The publisher of Archangel, Unity Games, is the company behind Unity 3D – a game engine increasingly used in some of the best independently-created games. The idea behind this new publishing arm is (based on Archangel) to prove that games made in Unity 3D can be just as Read more ...
Simon Munk
2013 was, according to Metacritic, the review scores aggregator site, the worst year for high-scoring videogames in a console generation. In other words, last year was really quite rubbish for videogames. Can 2014 do any better? Here's what might...Game Of Thrones Telltale Games have carved themselves a niche producing well-crafted episodic adventures that cleverly hide their multiple-choice mechanics behind buckets of atmosphere and production values. Next on their list is a series based on swords and shagging epic Game Of Thrones. If the Walking Dead games are a guide, this will be a Read more ...
Simon Munk
Like some kind of slow-witted zombie, mainstream games (on console, mainly) have been decapitated, disemboweled and run flat over, but don't quite know it yet.The year that saw the establishing of a new wave of game-specific hardware including home consoles the Sony PS4 and Microsoft Xbox One should have been a major one for mainstream, big budget games. But most people who play games now do so on phones, tablets or their computer, not dedicated devices. And mainstream games makers seem content to chase after an increasingly narrow demographic of "hardcore" gamers.The "hardcore" are fed on Read more ...
Stuart Houghton
Art? Emotion? Intelligence? If you want proof that videogames can provide all three and far more, the burgeoning "indie" scene provided plenty of evidence this year. While mainstream games-makers continue to choose to drive towards photorealistic graphics at the expense of all other elements, independent games makers built on the success and critical acclaim of titles in the last few years, such as Minecraft, Fez and Braid, to innovate in narrative form, emotional response and interactive play.If you want to experience gaming as an artform, if you want to interact in new ways with media, Read more ...
Stuart Houghton
This Christmas, it is probably worth remembering that you should never re-heat turkey. You could run the risk of food poisoning and a grim Boxing Day. This advice should also apply to other birds and.. well, you can probably see where I am going with this.Rovio have launched another addition to the Angry Birds franchise - already extruded into cartoons, toys, clothing and the odd game - and this time around the furious fowl are taking on the wacky racing subgenre exemplified by Nintendo's Mario Kart games. The result is a mixed bag of ok game paired with some gouging in-app purchases.The game Read more ...
Simon Munk
As ever with videogames, one great success can lead to many failures. The success in this case was the breakout "sandbox" genius of Minecraft. On its surface, Minecraft is essentially a faithfully blocky attempt to bring Lego bricks into games. But unlocking both the power of collaborative working and the sheer size and scale of Minecraft's possibilities has allowed people to build all sorts of insanely grandiose designs within their virtual worlds. Of course, where Minecraft led, others followed – more's the pity...Minecraft begat Terraria – an amiable sci-fi side-scrolling half platform Read more ...
Stuart Houghton
This might be the best smartphone first-person shooter (FPS) yet. It's a tricky genre to get right on a touchscreen. Above all the usual FPS considerations of 3D frame rate, varied levels and enemy AI, you need a well thought out control scheme that responds to the touch. Neon Shadow nails the latter and doesn't do too badly on the others.Plot-wise, Neon Shadow is a dud. Something about a rogue AI on a space station. Or something. You are a Dude who must go and shoot it in the face. Standard.It doesn't matter, of course. The plot is just there to justify the attacking hordes of security Read more ...