Gaming
Simon Munk
One week on from the launch of the Microsoft Xbox One, now it's Sony's turn to launch its "next-generation" console. The PS4's graphical power is undeniable, as is its streamlined simplicity, but like Microsoft before it, Sony are making a simple error confusing better graphics with better games.Both Sony and Microsoft's new consoles interestingly have radically different approaches. Microsoft's is to create a box that integrates content from all the other boxes under your TV. You'll be able to tweet as you watch a TV show, while simultaneously waiting in the "lobby" for a multi-player Read more ...
Simon Munk
Today sees the first of the truly "next generation" consoles launch – the Microsoft Xbox One. It promises to revolutionise gaming. But in fact, it could well be the last gasp of a dying form of interactive idiocy.The Xbox One is perhaps the most intriguing of the new console launches – it does something totally different in controlling your entire TV. Aiming to be a one-box multimedia solution, the Xbox One will control your TV viewing, using the built-in Kinect motion-sensing and voice control (this service doesn't come to Europe until 2014!). So plug in the new console and you can play Read more ...
Simon Munk
The Ratchet & Clank series has, largely, been a brilliant reminder of how much fun videogames can be. It neither had lofty ambitions of narrative and thematic depth, nor the headache-inducing sturm und drang of the current crop of action games. Sadly, this last entry in the series goes out with both too much bang and too much backstory.The main enemies, a pair of orphaned twins, apparently now need to have a mawkish backstoryBefore, Ratchet, the last-remaining Lombax space cat and his backpack-come-robot-buddy Clank, toured the galaxy fighting largely comedic crime. The series' key points Read more ...
Stuart Houghton
The original Chainsaw Warrior was a single-player boardgame, published in 1987 by tabletop gaming powerhouse Games Workshop - home to the better-known Warhammer 40,000 wargame and endless shelves of lead miniatures and associated acrylic paints. An odd mix of solitaire card game and dice-based RPG, the game cast you as an archetypical Eighties Bad Dude tasked with fighting waves of zombies and mutants to defeat an evil entity known as Darkness at the heart of a ruined New York.Chainsaw Warrior on Android, iOS and PC is the same game. No, I mean it really is EXACTLY the same game. Rather than Read more ...
Simon Munk
It's the disease most feared among all mainstream videogame franchises – featuritis. That is, the endless quest for some new marketing tick box addition dreamed up to ensure the fans keep coming back. That, sadly, appears to be the rapidly looming fate of the Assassin's Creed series.The bonkers premise behind the series – as best as I can understand it – is that rival secret organisations the Assassin's Brotherhood and the Knights Templar have been waging a clandestine war across history, involving the use of ancient, possibly alien technology. The spine of the series is that both sides have Read more ...
Simon Munk
Games provide the illusion of choice, they pretend you interact with them. Really, most videogames simply wait for you to press the right button before advancing one step to the next point where you have to press the next right button. Both The Stanley Parable and Device 6 explore the idea of choice brilliantly.The Stanley Parable was released as a "mod" for Half-Life in 2011 but now gets a full and redesigned release in its own right. This truly bizarre game sees you guiding Stanley, an office drone who one day discovers his fellow workers have simply disappeared, through a maze of choice. Read more ...
Stuart Houghton
There is something very familiar about Star Command. It's not just that this Kickstarter-funded game has been in development since 2011, nor that the setting superficially resembles Star Trek. It's more that there are several other games that do what Star Command sets out to do and, unfortunately, do it better.In Star Command, you are the captain of a small spaceship that you must outfit with both crew and basic functions, represented in-game as "rooms" that can be built on available plots scattered around the deck. Weapons rooms, shield generator rooms, medical bays and other more Read more ...
Simon Munk
Stunningly good entertainment, interesting art, rubbish game. Beyond: Two Souls does more than any other videogame around to further the cause of interactive narrative fiction – sadly, by jettisoning most of the "interactive" bit.Beyond: Two Souls predecessor is 2010's Heavy Rain. It's probably one of the most important videogames of the last ten years. Ostensibly an update of the old "point-and-click" adventure genre, you play as four characters whose lives cross in a rainy city – your job is to choose dialogue options, solve puzzles and occasionally grapple with action sequences where you Read more ...
Simon Munk
"The aim of art is to represent not the outward appearance of things, but their inward significance," wrote Aristotle. And you know what, the old Greek geezer knew a thing or two. While this downbeat stealth/platform game delivers a pure aesthetic thrill, it sadly fails to follow through in a cohesive theme or thrilling play.A boy ends up chasing a mysterious and ghostly girl in a rainy European city – something happens and he, like her, is trapped in a darkened, Escher-esque version of that city, permanently engulfed in darkness and rain. Like her, he now is only visible in the rain – under Read more ...
Stuart Houghton
Blackbar is a game about censorship. I say "game", but in a sense it is more an unfolding narrative that you unlock by solving puzzles. In this it has much in common with puzzle games like The Room or even the Professor Layton series. Blackbar just makes its linear nature more obvious than most.The narrative in question is told through a series of letters or emails, filtered through the censorship apparatus of a hazily defined oppressive regime. Although your part of the conversation is never seen, communication takes place between you (a woman called Vi) and an old friend by the name of Read more ...
Simon Munk
If you think games are for kids, or not art, or beneath you – read on. Grand Theft Auto V, while flawed in many ways, proves you wrong. The latest in the controversial and 18-rated series has already broken first-day sales records for just about every artistic medium ever. Huge numbers of adults across the UK will be sitting down to play it tonight. Take that, Hollywood. Or, Vinewood, as the game would have it.Vinewood as GTA V is set in Los Santos – a virtual replica of Los Angeles and its surroundings. Like its predecessors it's a "freeroaming" or "sandbox" game. There is a spine of plot- Read more ...
Simon Munk
The greatest strategy videogames deliver a balance of time to think and pressure to act. The greatest strategy videogames deliver the thrill of battle mixed with clear strategic choice. Several entries in the Total War series count as great strategy games. But not this one. The eighth in the series fails on two distinct fronts, both in terms of execution – vital to keep its hardcore of fans engaged – and in terms of engaging content for new players.Like most of the rest of the series, Total War: Rome II has two separate but linked main modes. A gigantic Risk-style top-down map of most of Read more ...